Respecting both online and digital experiences

By Lynn | January 26, 2010

A lot of the literature regarding digital memories (aka Human Digital Memories or Whittaker’s Computer Mediated Memories) focuses on our experiences that take place in the natural world;

My friend, Chad’s capstone is about capturing digital experiences of MMORPG players.

After combing through capstone papers related to digital memories, and I’ve noticed that many papers refer to capturing “real” physical experiences, but do not mention online counterparts. Things such as playing MMORPG’s, facebook exchanges, or chats are real and should be captured if a person so chooses. (We already do this to some degree in all three mentioned areas, but there is still much word to be done (i.e. sense and meaning making, etc.).)

A concept I need to introduce for my capstone will be dealing with both online and physical experiences.

Shapeway & DIY Metal Work

By Lynn | December 6, 2009

I found this site: Shapeway.com, a site that will transform a Maya rendering into plastics, metal, etc.

The idea is fantastic, and I wonder how the ability to create some, although not directly and immediately, changes the process of design and creation. Do people create things differently in Maya, when they are designing for real-world fabrication vs. when they are designing for online, virtual spaces? How does the process of creating metal via metal work and Maya and uploading change the process? What do these two different populations think about? How do they think about things differently? How do the changes change the practice of metalwork? Will applications like Maya have the same implications in metalworking as Illustrator did for typesetting?

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Cleaning Crew at the HCI/d Design Lab at IU

By Lynn | July 25, 2009

A couple students (Babs, Chad, Yuebo, Casey, and myself) got together and decided to clean the HCI/d design lab today. It’s been a little grimy in the lab since end of the last semester, and the students wanted to spiffy it up prior to the “new” HCI/d kids showing up in the fall.So we rolled up our selves, got out the elbow grease, and got to scrubbing the walls and tidying up the place. Read more »

T540 Project 1: Emotive Spheres

By Lynn | March 25, 2009

The Materials of the project:

  • An Arudino Board
  • Two Infrared sensors
  • Tri-colored ShiftBright LEDS
  • Random pieces from the local craft store

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The Perfect Cup of Tea

By Lynn | March 23, 2009

Here is an awesome cup that helps you make the “perfect” cup of tea or coffee if you choose.

http://www.suck.uk.com/product.php?rangeID=76

Suck UK, has some thought provoking designs, including a teddy bear lamp.

[Graphical] Design Inspiration?

By Lynn | February 17, 2009

Blog from 9/9/08 (Original Link):

Where do you folks go for your design inspiration? I’m gonna bust out my favorite sites about design:

Ideas:www.faveup.com (showcases graphic design relating to flash, html/css, and logos) www.ted.com (technology, entertainment, and design:  fascinating talks but some really smart people) (ok ted.com isn’t really a design site, but I’m putting it in the category of “life-inspiration” design)www.psdtuts.com (Really good, step by step instructions for creating photoshop designs)

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